Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPoint points[2] = {
SkPoint::Make(0.0f, 0.0f),
SkPoint::Make(256.0f, 256.0f)
};
SkColor colors[2] = {0xffEAD2AC, 0xff4281A4};
SkShader* shader =
SkGradientShader::CreateLinear(
points, colors, NULL, 2,
SkShader::kClamp_TileMode, 0, NULL);
SkPaint paint;
paint.setShader(shader);
shader->unref();
canvas->drawPaint(paint);
}