Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
17
void draw(SkCanvas* canvas) {
SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW};
SkShader* shader1 =
SkGradientShader::CreateRadial(
SkPoint::Make(128.0f, 128.0f), 180.0f,
colors, NULL, 2, SkShader::kClamp_TileMode, 0, NULL);
SkShader* shader2 = SkPerlinNoiseShader::CreateTurbulence(
0.025f, 0.025f, 2, 0.0f, NULL);
SkShader* shader =
new SkComposeShader(shader1, shader2);
SkPaint paint;
paint.setShader(shader);
shader->unref();
shader2->unref();
shader1->unref();
canvas->drawPaint(paint);
}