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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->drawColor(0xFF00FF00);
const SkRect r = SkRect::MakeXYWH(20, 20, 100, 100);
canvas->saveLayer(nullptr, nullptr);
SkPaint p;
p.setXfermodeMode(SkXfermode::kPlus_Mode);
p.setColor(0xFFFF0000);
canvas->drawRect(r, p);
p.setColor(0xFF0000FF);
canvas->drawRect(r, p);
canvas->restore();
canvas->translate(120, 0);
p.setColor(0xFFFF0000);
canvas->drawRect(r, p);
p.setColor(0xFF0000FF);
canvas->drawRect(r, p);
}