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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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extern bool gUseSkVMBlitter;
void draw(SkCanvas* c) {
gUseSkVMBlitter = true;
auto info = SkImageInfo::Make(1,1, kUnknown_SkColorType, kPremul_SkAlphaType);
SkBitmap rgba,
bgra;
rgba.allocPixels(info.makeColorType(kRGBA_8888_SkColorType));
bgra.allocPixels(info.makeColorType(kBGRA_8888_SkColorType));
rgba.eraseColor(0xffffff00);
bgra.eraseColor(0xffffff00);
c->save();
c->scale(128,128);
c->drawBitmap(rgba, 0,0);
c->drawBitmap(bgra, 1,1);
c->restore();
}