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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
sk_sp<SkFontMgr> mgr(SkFontMgr::RefDefault());
sk_sp<skia::textlayout::FontCollection> fc(new skia::textlayout::FontCollection());
fc->setDefaultFontManager(mgr);
auto builder = skia::textlayout::ParagraphBuilder::make(skia::textlayout::ParagraphStyle(), fc);
auto style = skia::textlayout::TextStyle();
style.setForegroundColor(SkPaint());
builder->pushStyle(style);
builder->addText("The quick brown fox ๐ฆ ate a zesty hamburgerfons ๐.\nThe ๐ฉโ๐ฉโ๐งโ๐ง laughed.");
auto paragraph = builder->Build();
paragraph->layout(std::numeric_limits<float>::infinity());
paragraph->layout(paragraph->getMinIntrinsicWidth());
paragraph->paint(canvas, 0.f, 0.f);
}