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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
/* { 5, 7 }, */ { 4, 6 }, { 3, 7 }, { 1, 5 },
/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
SkColor colors[] = { SK_ColorRED, SK_ColorBLUE, SK_ColorYELLOW, SK_ColorCYAN };
canvas->scale(30, 30);
canvas->drawPatch(cubics, colors, nullptr, paint);
SkPoint text[] = { {3,0.9f}, {4,2.5f}, {5,0.9f}, {7.5f,3.2f}, {5.5f,4.2f},
{7.5f,5.2f}, {5,7.5f}, {4,5.9f}, {3,7.5f}, {0.5f,5.2f}, {2.5f,4.2f},
{0.5f,3.2f} };
paint.setTextSize(18.f / 30);
paint.setTextAlign(SkPaint::kCenter_Align);
for (int i = 0; i< 10; ++i) {
char digit = '0' + i;
canvas->drawText(&digit, 1, text[i].fX, text[i].fY, paint);
}
canvas->drawString("10", text[10].fX, text[10].fY, paint);
canvas->drawString("11", text[11].fX, text[11].fY, paint);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, 12, cubics, paint);
canvas->drawLine(cubics[11].fX, cubics[11].fY, cubics[0].fX, cubics[0].fY, paint);
}