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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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10
void draw(SkCanvas* canvas) {
canvas->save();
canvas->translate(SkIntToScalar(128), SkIntToScalar(128));
canvas->rotate(SkIntToScalar(45));
SkRect rect = SkRect::MakeXYWH(-90.5f, -90.5f, 181.0f, 181.0f);
SkPaint paint;
paint.setColor(SK_ColorBLUE);
canvas->drawRect(rect, paint);
canvas->restore();
}