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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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static sk_sp<SkShader> make() {
auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(2, 2));
surf->getCanvas()->drawColor(SK_ColorWHITE);
surf->getCanvas()->drawRect({0, 0, 1, 1}, SkPaint());
surf->getCanvas()->drawRect({1, 1, 2, 2}, SkPaint());
return surf->makeImageSnapshot()->makeShader(SkTileMode::kRepeat,
SkTileMode::kRepeat,
SkSamplingOptions(SkFilterMode::kLinear));
}
void draw(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
const SkRect r = { 0, 0, 100, 100 };
SkPaint p;
p.setShader(make());
// this is a dither
canvas->drawRect({0, 0, 50, 50}, p);
canvas->scale(0.5, 0.5);
canvas->translate(100, 0);
canvas->drawRect(r, p);
p.setShader(nullptr);
p.setColor(0xFF808080);
canvas->translate(100, 0);
canvas->drawRect(r, p);
p.setColor(0x80000000);
canvas->translate(100, 0);
canvas->drawRect(r, p);
}