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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
std::vector<int32_t> srcPixels;
srcPixels.resize(source.height() * source.rowBytes());
SkPixmap pixmap(SkImageInfo::MakeN32Premul(source.width(), source.height()),
&srcPixels.front(), source.rowBytes());
source.readPixels(pixmap, 0, 0);
for (int y = 0; y < 16; ++y) {
for (int x = 0; x < 16; ++x) {
int32_t* blockStart = &srcPixels.front() + y * source.width() * 16 + x * 16;
size_t transparentCount = 0;
for (int fillY = 0; fillY < source.height() / 16; ++fillY) {
for (int fillX = 0; fillX < source.width() / 16; ++fillX) {
const SkColor color = SkUnPreMultiply::PMColorToColor(blockStart[fillX]);
transparentCount += SkColorGetA(color) == SK_AlphaTRANSPARENT;
}
blockStart += source.width();
}
if (transparentCount > 200) {
blockStart = &srcPixels.front() + y * source.width() * 16 + x * 16;
for (int fillY = 0; fillY < source.height() / 16; ++fillY) {
for (int fillX = 0; fillX < source.width() / 16; ++fillX) {
blockStart[fillX] = SK_ColorRED;
}
blockStart += source.width();
}
}
}
}
canvas->drawImage(SkImages::RasterFromPixmapCopy(pixmap), 0, 0);
}