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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap bitmap;
bitmap.allocN32Pixels(50, 50);
SkCanvas offscreen(bitmap);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(10);
for (bool antialias : { false, true }) {
paint.setColor(antialias ? SK_ColorRED : SK_ColorBLUE);
paint.setAntiAlias(antialias);
bitmap.eraseColor(0);
offscreen.drawLine(5, 5, 15, 30, paint);
canvas->drawLine(5, 5, 15, 30, paint);
canvas->save();
canvas->scale(10, 10);
canvas->drawImage(bitmap.asImage(), antialias ? 12 : 0, 0);
canvas->restore();
canvas->translate(15, 0);
}
}