Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
13
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 64);
for (SkScalar sx : { -1, 1 } ) {
for (SkScalar sy : { -1, 1 } ) {
SkAutoCanvasRestore autoRestore(canvas, true);
SkMatrix m = SkMatrix::MakeAll(sx, 1, 96, 0, sy, 64, 0, 0, 1);
canvas->concat(m);
canvas->drawString("R", 0, 0, font, paint);
}
}
}