Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap bitmap;
for (int w : { 0, 8 } ) {
for (bool allocate : { false, true} ) {
bitmap.setInfo(SkImageInfo::MakeA8(w, 8));
allocate ? bitmap.allocPixels() : (void) 0 ;
SkDebugf("empty:%s isNull:%s drawsNothing:%s\n", bitmap.empty() ? "true " : "false",
bitmap.isNull() ? "true " : "false", bitmap.drawsNothing() ? "true" : "false");
}
}
}