Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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11
void draw(SkCanvas* canvas) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32(2, 2, kPremul_SkAlphaType));
bitmap.erase(0x7fff7f3f, SkIRect::MakeWH(1, 1));
bitmap.erase(0x7f7f3fff, SkIRect::MakeXYWH(0, 1, 1, 1));
bitmap.erase(0x7f3fff7f, SkIRect::MakeXYWH(1, 0, 1, 1));
bitmap.erase(0x7f1fbf5f, SkIRect::MakeXYWH(1, 1, 1, 1));
canvas->scale(25, 25);
canvas->drawImage(bitmap.asImage(), 0, 0);
canvas->drawImage(bitmap.asImage(), .5f, .5f);
}