Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto radiusToSigma = [](SkScalar radius) -> SkScalar {
static const SkScalar kBLUR_SIGMA_SCALE = 0.57735f;
return radius > 0 ? kBLUR_SIGMA_SCALE * radius + 0.5f : 0.0f;
};
SkBitmap alpha, bitmap;
bitmap.allocN32Pixels(100, 100);
SkCanvas offscreen(bitmap);
offscreen.clear(0);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorBLUE);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(20);
offscreen.drawCircle(50, 50, 39, paint);
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, radiusToSigma(25)));
SkIPoint offset;
bitmap.extractAlpha(&alpha, &paint, &offset);
paint.setColor(SK_ColorRED);
canvas->drawImage(bitmap.asImage(), 0, -offset.fY, SkSamplingOptions(), &paint);
canvas->drawImage(alpha.asImage(), 100 + offset.fX, 0, SkSamplingOptions(), &paint);
}