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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkIRect bounds, s;
source.getBounds(&bounds);
SkDebugf("bounds: %d, %d, %d, %d\n", bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
SkBitmap subset;
for (int left: { -100, 0, 100, 1000 } ) {
for (int right: { 0, 100, 1000 } ) {
SkIRect b = SkIRect::MakeLTRB(left, 100, right, 200);
bool success = source.extractSubset(&subset, b);
SkDebugf("subset: %4d, %4d, %4d, %4d ", b.fLeft, b.fTop, b.fRight, b.fBottom);
SkDebugf("success; %s", success ? "true" : "false");
if (success) {
subset.getBounds(&s);
SkDebugf(" subset: %d, %d, %d, %d", s.fLeft, s.fTop, s.fRight, s.fBottom);
}
SkDebugf("\n");
}
}
}