Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap bitmap16;
SkImageInfo dstInfo = SkImageInfo::Make(source.width(), source.height(), kARGB_4444_SkColorType,
kPremul_SkAlphaType);
bitmap16.allocPixels(dstInfo);
if (source.readPixels(dstInfo, bitmap16.getPixels(), bitmap16.rowBytes(), 0, 0)) {
uint16_t* row0 = bitmap16.getAddr16(0, 0);
uint16_t* row1 = bitmap16.getAddr16(0, 1);
size_t interval = (row1 - row0) * bitmap16.bytesPerPixel();
SkDebugf("addr interval %c= rowBytes\n", interval == bitmap16.rowBytes() ? '=' : '!');
}
}