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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap bitmap;
const int width = 8;
const int height = 8;
uint8_t pixels[height][width];
SkImageInfo info = SkImageInfo::Make(width, height, kGray_8_SkColorType, kOpaque_SkAlphaType);
if (bitmap.installPixels(info, pixels, info.minRowBytes())) {
SkDebugf("&pixels[4][2] %c= bitmap.getAddr8(2, 4)\n",
&pixels[4][2] == bitmap.getAddr8(2, 4) ? '=' : '!');
}
}