Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap bitmap;
bitmap.setInfo(SkImageInfo::MakeN32(4, 4, kPremul_SkAlphaType));
bitmap.allocPixels();
bitmap.eraseColor(0x00000000);
void* baseAddr = bitmap.getPixels();
*(SkPMColor*)baseAddr = 0xFFFFFFFF;
SkDebugf("bitmap.getColor(0, 1) %c= 0x00000000\n",
bitmap.getColor(0, 1) == 0x00000000 ? '=' : '!');
SkDebugf("bitmap.getColor(0, 0) %c= 0xFFFFFFFF\n",
bitmap.getColor(0, 0) == 0xFFFFFFFF ? '=' : '!');
}