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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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static void releaseProc(void* addr, void* ) {
SkDebugf("releaseProc called\n");
delete[] (uint32_t*) addr;
}
void draw(SkCanvas* canvas) {
SkBitmap bitmap;
void* pixels = new uint32_t[8 * 8];
SkImageInfo info = SkImageInfo::MakeN32(8, 8, kOpaque_SkAlphaType);
SkDebugf("before installPixels\n");
bool installed = bitmap.installPixels(info, pixels, 16, releaseProc, nullptr);
SkDebugf("install " "%s" "successful\n", installed ? "" : "not ");
}