Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
11
void draw(SkCanvas* canvas) {
SkBitmap original;
SkImageInfo info = SkImageInfo::Make(25, 35, kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
if (original.tryAllocPixels(info)) {
original.setImmutable();
SkBitmap copy;
original.extractSubset(©, {5, 10, 15, 20});
SkDebugf("original is " "%s" "immutable\n", original.isImmutable() ? "" : "not ");
SkDebugf("copy is " "%s" "immutable\n", copy.isImmutable() ? "" : "not ");
}
}