Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap subset;
source.extractSubset(&subset, SkIRect::MakeXYWH(32, 64, 128, 256));
SkDebugf("src ref %c= sub ref\n", source.pixelRef() == subset.pixelRef() ? '=' : '!');
SkDebugf("src pixels %c= sub pixels\n", source.getPixels() == subset.getPixels() ? '=' : '!');
SkDebugf("src addr %c= sub addr\n", source.getAddr(32, 64) == subset.getAddr(0, 0) ? '=' : '!');
}