Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
12
void draw(SkCanvas* canvas) {
SkBitmap bitmap1, bitmap2;
bitmap1.setInfo(SkImageInfo::MakeN32(16, 32, kPremul_SkAlphaType,
SkColorSpace::MakeSRGBLinear()));
bitmap2.setInfo(SkImageInfo::MakeN32(16, 32, kPremul_SkAlphaType,
bitmap1.refColorSpace()));
SkColorSpace* colorSpace = bitmap2.colorSpace();
SkDebugf("gammaCloseToSRGB: %s gammaIsLinear: %s isSRGB: %s\n",
colorSpace->gammaCloseToSRGB() ? "true" : "false",
colorSpace->gammaIsLinear() ? "true" : "false",
colorSpace->isSRGB() ? "true" : "false");
}