Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
13
void draw(SkCanvas* canvas) {
SkBitmap bitmap;
if (bitmap.tryAllocN32Pixels(80, 80)) {
bitmap.eraseColor(SK_ColorTRANSPARENT);
bitmap.erase(0x7f3f7fff, SkIRect::MakeWH(50, 30));
bitmap.erase(0x3f7fff3f, SkIRect::MakeXYWH(20, 10, 50, 30));
bitmap.erase(0x5fff3f7f, SkIRect::MakeXYWH(40, 20, 50, 30));
canvas->drawImage(bitmap.asImage(), 0, 0);
for (int x : { 0, 30, 60, 90 } ) {
canvas->drawImage(bitmap.asImage(), x, 70);
}
}
}