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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
std::vector<int32_t> srcPixels;
int width = image->width();
int height = image->height();
srcPixels.resize(height * width * 4);
SkPixmap pixmap(SkImageInfo::MakeN32Premul(width, height), (const void*) &srcPixels.front(),
width * 4);
image->readPixels(nullptr, pixmap, 0, 0);
canvas->scale(.5f, .5f);
width /= 4;
height /= 4;
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(width, height));
bitmap.writePixels(pixmap, -y * width, -x * height);
canvas->drawImage(bitmap.asImage(), x * width, y * height);
}
}
}