Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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10
void draw(SkCanvas* canvas) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(2, 2));
bitmap.eraseColor(SK_ColorGREEN);
SkPMColor color = 0xFF5599BB;
SkPixmap src(SkImageInfo::MakeN32Premul(1, 1), &color, 4);
bitmap.writePixels(src);
canvas->scale(40, 40);
canvas->drawImage(bitmap.asImage(), 0, 0);
}