Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint normal, blender;
normal.setColor(0xFF58a889);
blender.setColor(0xFF8958a8);
canvas->clear(0);
for (SkBlendMode m : { SkBlendMode::kSrcOver, SkBlendMode::kSrcIn, SkBlendMode::kSrcOut } ) {
normal.setBlendMode(SkBlendMode::kSrcOver);
canvas->drawOval(SkRect::MakeXYWH(30, 30, 30, 80), normal);
blender.setBlendMode(m);
canvas->drawOval(SkRect::MakeXYWH(10, 50, 80, 30), blender);
canvas->translate(70, 70);
}
}