Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
15
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(10);
SkPoint points[] = {{64, 32}, {96, 96}, {32, 96}};
canvas->drawPoints(SkCanvas::kPoints_PointMode, points, paint);
canvas->translate(128, 0);
canvas->drawPoints(SkCanvas::kLines_PointMode, points, paint);
canvas->translate(0, 128);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, points, paint);
SkPath path;
path.addPoly(points, false);
canvas->translate(-128, 0);
canvas->drawPath(path, paint);
}