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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(200, 200));
{
SkCanvas offscreen(bitmap);
SkPaint paint;
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 100);
offscreen.drawString("ABC", 20, 160, font, paint);
SkRect layerBounds = SkRect::MakeXYWH(32, 32, 192, 192);
offscreen.saveLayerAlpha(&layerBounds, 128);
offscreen.clear(SK_ColorWHITE);
offscreen.drawString("DEF", 20, 160, font, paint);
}
canvas->drawImage(bitmap.asImage(), 0, 0);
}