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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect oval = { 4, 4, 60, 60};
for (auto useCenter : { false, true } ) {
for (auto style : { SkPaint::kFill_Style, SkPaint::kStroke_Style } ) {
paint.setStyle(style);
for (auto degrees : { 45, 90, 180, 360} ) {
canvas->drawArc(oval, 0, degrees , useCenter, paint);
canvas->translate(64, 0);
}
canvas->translate(-256, 64);
}
}
}