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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
uint8_t pixels[][8] = { { 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00},
{ 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00},
{ 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF},
{ 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF},
{ 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF},
{ 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF},
{ 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00},
{ 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00} };
SkBitmap bitmap;
bitmap.installPixels(SkImageInfo::MakeA8(8, 8),
(void*) pixels, sizeof(pixels[0]));
SkPaint paint;
for (auto color : { SK_ColorRED, SK_ColorBLUE, 0xFF007F00, 0xFF7f007f} ) {
paint.setColor(color);
canvas->drawImageRect(bitmap.asImage().get(),
SkRect::MakeWH(8, 8), SkRect::MakeWH(32, 32),
SkSamplingOptions({1.0f/3, 1.0f/3}), &paint,
SkCanvas::kStrict_SrcRectConstraint);
canvas->translate(48.25f, 0);
}
}