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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkIRect rect = { 64, 48, 192, 160 };
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(20);
paint.setStrokeJoin(SkPaint::kRound_Join);
for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorYELLOW, SK_ColorMAGENTA } ) {
paint.setColor(color);
canvas->drawIRect(rect, paint);
canvas->rotate(30, 128, 128);
}
}