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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkIRect center = { 20, 10, 50, 40 };
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(60, 60));
SkCanvas bitCanvas(bitmap);
SkPaint paint;
SkColor gray = 0xFF000000;
int left = 0;
for (auto right: { center.fLeft, center.fRight, bitmap.width() } ) {
int top = 0;
for (auto bottom: { center.fTop, center.fBottom, bitmap.height() } ) {
paint.setColor(gray);
bitCanvas.drawIRect(SkIRect::MakeLTRB(left, top, right, bottom), paint);
gray += 0x001f1f1f;
top = bottom;
}
left = right;
}
sk_sp<SkImage> image = bitmap.asImage();
for (auto dest: { 20, 30, 40, 60, 90 } ) {
canvas->drawImageNine(image.get(), center, SkRect::MakeWH(dest, 110 - dest),
SkFilterMode::kNearest, nullptr);
canvas->translate(dest + 4, 0);
}
}