Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
uint32_t pixels[][2] = { { SK_ColorBLACK, SK_ColorWHITE },
{ SK_ColorWHITE, SK_ColorBLACK } };
SkBitmap bitmap;
bitmap.installPixels(SkImageInfo::MakeN32Premul(2, 2),
(void*) pixels, sizeof(pixels[0]));
sk_sp<SkImage> image = bitmap.asImage();
SkPaint paint;
canvas->scale(4, 4);
for (auto alpha : { 50, 100, 150, 255 } ) {
paint.setAlpha(alpha);
canvas->drawImageRect(image, SkRect::MakeWH(2, 2), SkRect::MakeWH(8, 8),
SkSamplingOptions(), &paint, SkCanvas::kStrict_SrcRectConstraint);
canvas->translate(8, 0);
}
}