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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
// SkBitmap source = cmbkygk;
SkPaint paint;
paint.setAntiAlias(true);
SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
/* { 5, 7 }, */ { 4, 6 }, { 3, 7 }, { 1, 5 },
/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
SkColor colors[] = { 0xbfff0000, 0xbf0000ff, 0xbfff00ff, 0xbf00ffff };
SkPoint texCoords[] = { { -30, -30 }, { 162, -30}, { 162, 162}, { -30, 162} };
paint.setShader(source.makeShader(SkSamplingOptions(SkFilterMode::kLinear)));
canvas->scale(15, 15);
for (auto blend : { SkBlendMode::kSrcOver, SkBlendMode::kModulate, SkBlendMode::kXor } ) {
canvas->drawPatch(cubics, colors, texCoords, blend, paint);
canvas->translate(4, 4);
}
}