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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPath path;
path.moveTo(20, 20);
path.quadTo(60, 20, 60, 60);
path.close();
path.moveTo(60, 20);
path.quadTo(60, 60, 20, 60);
SkPaint paint;
paint.setStrokeWidth(10);
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
for (auto join: { SkPaint::kBevel_Join, SkPaint::kRound_Join, SkPaint::kMiter_Join } ) {
paint.setStrokeJoin(join);
for (auto cap: { SkPaint::kButt_Cap, SkPaint::kSquare_Cap, SkPaint::kRound_Cap } ) {
paint.setStrokeCap(cap);
canvas->drawPath(path, paint);
canvas->translate(80, 0);
}
canvas->translate(-240, 60);
}
paint.setStyle(SkPaint::kFill_Style);
for (auto fill : { SkPathFillType::kWinding,
SkPathFillType::kEvenOdd,
SkPathFillType::kInverseWinding } ) {
path.setFillType(fill);
canvas->save();
canvas->clipRect({0, 10, 80, 70});
canvas->drawPath(path, paint);
canvas->restore();
canvas->translate(80, 0);
}
}