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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
SkPictureRecorder recorder;
SkCanvas* recordingCanvas = recorder.beginRecording(50, 50);
for (auto color : { SK_ColorRED, SK_ColorBLUE, 0xff007f00 } ) {
paint.setColor(color);
recordingCanvas->drawRect({10, 10, 30, 40}, paint);
recordingCanvas->translate(10, 10);
recordingCanvas->scale(1.2f, 1.4f);
}
sk_sp<SkPicture> playback = recorder.finishRecordingAsPicture();
const SkPicture* playbackPtr = playback.get();
SkMatrix matrix;
matrix.reset();
for (auto alpha : { 70, 140, 210 } ) {
paint.setAlpha(alpha);
canvas->drawPicture(playbackPtr, &matrix, &paint);
matrix.preTranslate(70, 70);
}
}