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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(10);
paint.setColor(0x80349a45);
const SkPoint points[] = {{32, 16}, {48, 48}, {16, 32}};
const SkPaint::Join join[] = { SkPaint::kRound_Join,
SkPaint::kMiter_Join,
SkPaint::kBevel_Join };
int joinIndex = 0;
SkPath path;
path.addPoly(points, 3, false);
for (const auto cap : { SkPaint::kRound_Cap, SkPaint::kSquare_Cap, SkPaint::kButt_Cap } ) {
paint.setStrokeCap(cap);
paint.setStrokeJoin(join[joinIndex++]);
for (const auto mode : { SkCanvas::kPoints_PointMode,
SkCanvas::kLines_PointMode,
SkCanvas::kPolygon_PointMode } ) {
canvas->drawPoints(mode, 3, points, paint);
canvas->translate(64, 0);
}
canvas->drawPath(path, paint);
canvas->translate(-192, 64);
}
}