Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
17
void draw(SkCanvas* canvas) {
SkPoint rectPts[] = { {64, 48}, {192, 160} };
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(20);
paint.setStrokeJoin(SkPaint::kRound_Join);
SkMatrix rotator;
rotator.setRotate(30, 128, 128);
for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorYELLOW, SK_ColorMAGENTA } ) {
paint.setColor(color);
SkRect rect;
rect.set(rectPts[0], rectPts[1]);
canvas->drawRect(rect, paint);
rotator.mapPoints(rectPts, 2);
}
}