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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
SkFont defaultFont = SkFont(fontMgr->matchFamilyStyle(nullptr, {}));
float textSizes[] = { 12, 18, 24, 36 };
for (auto size: textSizes ) {
defaultFont.setSize(size);
canvas->drawString("Aa", 10, 20, defaultFont, paint);
canvas->translate(0, size * 2);
}
defaultFont = SkFont(fontMgr->matchFamilyStyle(nullptr, {}));
float yPos = 20;
for (auto size: textSizes ) {
float scale = size / 12.f;
canvas->resetMatrix();
canvas->translate(100, 0);
canvas->scale(scale, scale);
canvas->drawString("Aa", 10 / scale, yPos / scale, defaultFont, paint);
yPos += size * 2;
}
}