Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkTextBlobBuilder textBlobBuilder;
SkFont font = SkFont(fontMgr->matchFamilyStyle(nullptr, {}), 50);
const SkTextBlobBuilder::RunBuffer& run =
textBlobBuilder.allocRun(font, 1, 20, 100);
run.glyphs[0] = 20;
sk_sp<const SkTextBlob> blob = textBlobBuilder.make();
SkPaint paint;
paint.setColor(SK_ColorBLUE);
canvas->drawTextBlob(blob.get(), 0, 0, paint);
}