Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPoint testPoints[] = {{30, 30}, {120, 30}, {120, 129} };
SkPoint clipPoints[] = {{30, 130}, {120, 130}, {120, 230} };
SkPath testPath, clipPath;
testPath.addPoly(testPoints, std::size(testPoints), true);
clipPath.addPoly(clipPoints, std::size(clipPoints), true);
canvas->save();
canvas->clipPath(clipPath);
SkDebugf("quickReject %s\n", canvas->quickReject(testPath) ? "true" : "false");
canvas->restore();
canvas->rotate(10);
canvas->clipPath(clipPath);
SkDebugf("quickReject %s\n", canvas->quickReject(testPath) ? "true" : "false");
}