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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->clear(SK_ColorBLUE);
SkPaint paint;
canvas->drawCircle(32, 32, 28, paint);
SkImageInfo info = SkImageInfo::Make(64, 64, kBGRA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkData> data(SkData::MakeUninitialized(info.minRowBytes() * info.height()));
sk_bzero(data->writable_data(), info.minRowBytes() * info.height());
for (int x : { 32, -32 } ) {
for (int y : { 32, -32 } ) {
canvas->readPixels(info, data->writable_data(), info.minRowBytes(), x, y);
}
}
sk_sp<SkImage> image = SkImages::RasterFromData(info, data, info.minRowBytes());
canvas->drawImage(image, 0, 0);
}