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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint filledPaint;
SkPaint outlinePaint;
outlinePaint.setStyle(SkPaint::kStroke_Style);
outlinePaint.setColor(SK_ColorBLUE);
canvas->save();
canvas->translate(50, 50);
canvas->drawCircle(28, 28, 15, outlinePaint); // blue center: (50+28, 50+28)
canvas->scale(2, 1/2.f);
canvas->drawCircle(28, 28, 15, filledPaint); // black center: (50+(28*2), 50+(28/2))
canvas->restore();
filledPaint.setColor(SK_ColorGRAY);
outlinePaint.setColor(SK_ColorRED);
canvas->scale(2, 1/2.f);
canvas->drawCircle(28, 28, 15, outlinePaint); // red center: (28*2, 28/2)
canvas->translate(50, 50);
canvas->drawCircle(28, 28, 15, filledPaint); // gray center: ((50+28)*2, (50+28)/2)
}