Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
20
void draw(SkCanvas* canvas) {
const char* colors[] = { "Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", "RGB_888x",
"BGRA_8888", "RGBA_1010102", "RGB_101010x", "Gray_8", "RGBA_F16Norm",
"RGBA_F16" };
SkPaint paint;
SkFont font(fontMgr->matchFamilyStyle("monospace", SkFontStyle()), 10);
int y = 15;
canvas->drawString(" colorType bytes", 10, y, font, paint);
for (SkColorType colorType : {
kUnknown_SkColorType, kAlpha_8_SkColorType, kRGB_565_SkColorType,
kARGB_4444_SkColorType, kRGBA_8888_SkColorType, kRGB_888x_SkColorType,
kBGRA_8888_SkColorType, kRGBA_1010102_SkColorType, kRGB_101010x_SkColorType,
kGray_8_SkColorType, kRGBA_F16_SkColorType
} ) {
int result = SkColorTypeBytesPerPixel(colorType);
SkString string;
string.printf("%13s %4d", colors[(int) colorType], result);
canvas->drawString(string, 10, y += 14, font, paint);
}
}