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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
std::vector<uint32_t> srcPixels;
constexpr int width = 256;
constexpr int height = 256;
srcPixels.resize(width * height);
SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(width, height);
SkPixmap pixmap(imageInfo, &srcPixels.front(), imageInfo.minRowBytes());
pixmap.erase(SK_ColorTRANSPARENT);
pixmap.erase(SK_ColorRED, { 24, 24, 192, 192 } );
pixmap.erase(SK_ColorTRANSPARENT, { 48, 48, 168, 168 } );
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->drawImage(bitmap.asImage(), 0, 0);
canvas->drawImage(bitmap.asImage(), 48, 48);
}