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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const char* verbNames[] = { "move", "line", "quad", "conic", "cubic", "close", "done" };
SkPath path;
path.conicTo(20, 30, 50, 60, 1);
SkPath::Iter iter(path, false);
while (auto rec = iter.next()) {
SkDebugf("%s ", verbNames[(int)rec->fVerb]);
for (SkPoint p : rec->fPoints) {
SkDebugf("{%g, %g}, ", p.fX, p.fY);
}
if (SkPathVerb::kConic == rec->fVerb) {
SkDebugf("weight = %g", rec->conicWeight());
}
SkDebugf("\n");
}
}