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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint strokePaint;
strokePaint.setAntiAlias(true);
strokePaint.setStyle(SkPaint::kStroke_Style);
strokePaint.setStrokeWidth(.1f);
SkPath strokePath;
strokePath.moveTo(.08f, .08f);
strokePath.quadTo(.09f, .08f, .17f, .17f);
SkPath fillPath;
SkPaint outlinePaint(strokePaint);
outlinePaint.setStrokeWidth(2);
SkMatrix scale = SkMatrix::Scale(300, 300);
for (SkScalar precision : { 0.01f, .1f, 1.f, 10.f, 100.f } ) {
skpathutils::FillPathWithPaint(strokePath, strokePaint, &fillPath, nullptr, precision);
fillPath.transform(scale);
canvas->drawPath(fillPath, outlinePaint);
canvas->translate(60, 0);
if (1.f == precision) canvas->translate(-180, 100);
}
strokePath.transform(scale);
strokePaint.setStrokeWidth(30);
canvas->drawPath(strokePath, strokePaint);
}