Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkIPoint test[] = { {0, -0}, {-1, -2},
{ SK_MaxS32, SK_MinS32 },
{ SK_NaN32, SK_NaN32 } };
for (const SkIPoint& pt : test) {
SkIPoint negPt = -pt;
SkDebugf("pt: %d, %d negate: %d, %d\n", pt.fX, pt.fY, negPt.fX, negPt.fY);
}
}