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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto draw_lines = [=](const SkIPoint pts[], size_t count, SkPaint& paint) -> void {
for (size_t i = 0; i < count - 1; ++i) {
SkPoint p0, p1;
p0.iset(pts[i]);
p1.iset(pts[i + 1]);
canvas->drawLine(p0, p1, paint);
}
};
SkIPoint points[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 } };
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->scale(30, 15);
draw_lines(points, std::size(points), paint);
points[1] += points[0] - points[3];
points[2] -= points[1] - points[0];
paint.setColor(SK_ColorRED);
draw_lines(points, std::size(points), paint);
}