Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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10
void draw(SkCanvas* canvas) {
SkIRect rect = { 30, 50, 40, 60 };
SkIRect tests[] = { { 30, 50, 31, 51}, { 39, 49, 40, 50}, { 29, 59, 30, 60} };
for (auto contained : tests) {
SkDebugf("rect: (%d, %d, %d, %d) %s (%d, %d, %d, %d)\n",
rect.left(), rect.top(), rect.right(), rect.bottom(),
rect.containsNoEmptyCheck(contained) ? "contains" : "does not contain",
contained.left(), contained.top(), contained.right(), contained.bottom());
}
}